
Best PUBG visibility settings
Best PUBG settings for visibility
Let's open up the game and go to settings menu.
GRAPHICS -> BASIC
- make sure Display Mode is Full Screen
- resolution set to maximum based on your native monitor resolution
- lobby fps cap at 60
- smooth frame rate: disable
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GRAPHICS -> ADVANCED
Render Scale
Render Scale makes the game render at a higher resolution than your monitor’s native resolution, then downsamples it to fit your screen. For example, the game could render internally at 1440p and then scale down to 1080p for display. This is commonly used as an alternative to traditional anti-aliasing, helping improve image sharpness and reduce jagged edges.
Recommended setting:
Render Scale: 120
(if you have a monitor over 144hz and stable fps) or keep it 100
FPP Camera FOV
Field of View (FOV) determines how much of the game world is visible on your screen at one time. Measured in degrees, it affects how wide or zoomed-in the camera appears, with higher values showing more of the surrounding environment.
Recommended setting:
FPP Camera FOV: 90
(anything above may cut down your fps)
###Anti-Aliasing Anti-Aliasing (AA) is a graphics technique used to smooth jagged or pixelated edges on objects, characters, and surfaces, resulting in a cleaner and more visually polished image.
Recommended setting:
Anti-aliasing: Medium
Post-Processing
Post-Processing (or Post FX) refers to visual effects applied after the game finishes rendering the main 3D scene. Similar to applying filters or enhancements to a photo, these effects improve the overall visual quality and atmosphere of the game without altering the actual geometry or models.
Recommended setting:
Post-Processing: Very Low
Shadows
Shadows are the darkened areas created when objects block light sources such as the sun, lamps, or torches. They play a major role in adding realism, depth, and atmosphere to a game’s visuals.
Recommended setting:
Shadow: Medium
Textures
Textures are 2D images applied to 3D models to define their surface appearance, adding detail, color, and realism to objects in the game world.
Recommended setting:
Textures: Medium
(or higher if you have over 6GB of GPU VRAM)
Effects
Effects (also known as Visual Effects, Particle Effects, or Effect Quality) refer to dynamic, short-lived visuals that enhance the sense of action and immersion in a game, making environments and abilities feel more alive and impactful.
Recommended setting:
Effects: Very Low
###Foliage Foliage includes all vegetation in the game world, such as grass, trees, bushes, leaves, plants, flowers, and vines. The Foliage Quality setting determines how dense, detailed, and far away this vegetation is rendered.
Recommended setting:
Foliage: Very Low
View Distance
View Distance (also called Render Distance or Draw Distance) controls how far into the game world objects are fully rendered and visible. This setting affects environmental elements like terrain, buildings, trees, rocks, vehicles, and foliage, determining how much of the world is drawn around you at any given time.
Recommended setting:
View Distance: Medium
(don't worry it doesn't affect the distance at which you can view players)
Sharpen
Sharpen (also known as Image Sharpening or Sharpening Filter) is a post-processing effect that increases edge contrast to make the image appear clearer and more detailed. It’s commonly used in modern games to reduce the soft or blurry look introduced by techniques like Temporal Anti-Aliasing (TAA).
Recommended setting:
Sharpen: Enabled
V-Sync
V-Sync (Vertical Synchronization) is a graphics setting that matches your game’s frame rate to your monitor’s refresh rate.
When enabled, it prevents the game from sending frames faster than the monitor can display them. This helps eliminate screen tearing, which appears as horizontal breaks in the image when multiple frames are shown at once.
Recommended setting:
V-Sync: Disabled
Motion Blur
Motion Blur is a post-processing effect that simulates the natural blur that occurs when the camera or objects move quickly. It helps fast motion appear smoother and more cinematic, similar to what you would see in real-world cameras or movies.
Recommended setting:
Motion Blur: Disabled
DirectX Version
DirectX Version is not a typical graphics setting like shadows or textures. Instead, it refers to the graphics API (Application Programming Interface) the game uses to communicate with your GPU.
It influences which visual features, rendering techniques, and performance optimizations are available, and can affect both graphics quality and overall game performance.
| Version | Release Year | Key Features | Performance | Visuals & Tech | Current Status |
|---|---|---|---|---|---|
| DirectX 11 | 2009 | Mature, stable, easy to develop | Good on older CPUs | No native ray tracing | Still widely supported |
| DirectX 12 | 2015 | Better multi-core CPU usage, lower overhead | Usually better | Better efficiency | Most common |
| DirectX 12 Ultimate | 2020 | Ray Tracing, Variable Rate Shading, Mesh Shaders, Sampler Feedback | Best on modern hardware | Advanced effects (RT, better graphics) | Current standard |
Recommended setting:
DirectX Version: DirectX 11 Enhanced
(or lower if you play on an old PC or higher if you play on hig-hend PC)
Bonus Tip:
It is also highly recommended to use headphones, as they help you accurately locate enemy gunfire, footsteps, and other in-game sounds.
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